

But unlike in Sony's post-apocalyptic action-adventure game, pulling up the ability wheel in Sonic Superstars doesn't stop or even slow time.

To do so, I had to pull up a weapon/ability wheel, similar to how games like Horizon Forbidden West have. It's a neat mechanic that changes up the gameplay from being a constant platformer journey going from left to right.Īlthough my biggest issue with the Emerald Powers is how I was asked to swap between them. The only one I found was in the middle of Bridge Island, and the crystal granted my character a water elemental ability where I could swim up waterfalls. However, some portals have crystals at the end, which gave me new elemental powers called Emerald Powers. In other mini games, I could swing from objects to reach a treasure at the end, which most of the time were big Sonic coins. Sometimes, these would simply require me to fall downwards and maneuver around collecting as many rings as possible before reaching the ground. Portals are scattered throughout levels that transport me to a separate dimension in order to play mini games. "A good attempt is being made to not only recapture the old magic of 2D Sonic games but generate the forward momentum that this franchise so desperately needs."
